Publications
210 found
Show per page
Aeschbach, L. F., Kayser, D., Berbert De Castro Hüsler, A., Opwis, K., & Brühlmann, F. (2023). The psychology of esports players’ ELO Hell: Motivated bias in League of Legends and its impact on players’ overestimation of skill [Journal-article]. Computers in Human Behavior, 147, 107828. https://doi.org/10.1016/j.chb.2023.107828
Perrig, S. A. C., Ueffing, D., Opwis, K., & Brühlmann, F. (2023). Smartphone app aesthetics influence users’ experience and performance. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1113842
Perrig, Sebastian A. C., von Felten, Nick, Honda, Marimo, International Journal of Human-Computer Interaction, 40(20), 6622–6646. https://doi.org/10.1080/10447318.2023.2258634
, & Brühlmann, Florian. (2023). Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-Pos. Scharowski, N., Perrig, S. A. C., Svab, M., Opwis, K., & Brühlmann, F. (2023). Exploring the effects of human-centered AI explanations on trust and reliance. Frontiers in Computer Science, 5. https://doi.org/10.3389/fcomp.2023.1151150
Vollenwyder, Beat, Petralito, Serge, Iten, Glena H., Brühlmann, Florian, International Journal of Human-Computer Studies, 170. https://doi.org/10.1016/j.ijhcs.2022.102956
, & Mekler, Elisa D. (2023). How compliance with web accessibility standards shapes the experiences of users with and without disabilities. Aeschbach, Lena Fanya, Frontiers in Virtual Reality, 3, 01–14. https://doi.org/10.3389/frvir.2022.846490
, & Brühlmann, Florian. (2022). Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media. Aeschbach, Lena Fanya, Perrig, Sebastian A. C., Weder, Lorena, Proc. ACM Hum.-Comput. Interact., 5(CHI PLAY), 1–21. https://doi.org/10.1145/3474660
, & Brühlmann, Florian. (2021). Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY. Linxen, Sebastian, Sturm, Christian, Brühlmann, Florian, Cassau, Vincent, How WEIRD is CHI? https://doi.org/10.1145/3411764.3445488
, & Reinecke, Katharina. (2021, January 1). Scharowski, Nicolas, Initial evidence for biased decision-making despite human-centered AI explanation. https://doi.org/10.31219/osf.io/5jzmb
, & Brühlmann, Florian. (2021, January 1). Brühlmann, Florian, Petralito, Serge, Aeschbach, Lena F., & Methods in Psychology, 2, 100022. https://doi.org/10.1016/j.metip.2020.100022
. (2020). The quality of data collected online: An investigation of careless responding in a crowdsourced sample. Brühlmann, Florian, Petralito, Serge, Rieser, Denise C., Aeschbach, Lena F., & Journal of Usability Studies, 16(1), 29–48. https://uxpajournal.org/trustdiff-semantic-differential-for-user-trust-web/
. (2020). TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web. Reymond, Claire, Pelowski, Matthew, Frontiers in Psychology, 11, 615575. https://doi.org/10.3389/fpsyg.2020.615575
, Takala, Tapio, & Mekler, Elisa D. (2020). Aesthetic evaluation of digitally reproduced art images. Steinemann, Sharon T., Geelan, Benjamin J., Zaehringer, Stephan, Mutuura, Kamalatharsi, Wolkow, Ewgenij, Frasseck, Lars, & PLoS ONE, 15(6), e0234422. https://doi.org/10.1371/journal.pone.0234422
. (2020). Potentials and pitfalls of increasing prosocial behavior and self-efficacy over time using an online personalized platform. Vollenwyder, Beat, Buchmüller, Esther, Trachsel, Christian, Lecture Notes in Computer Science. Springer. https://doi.org/10.1007/978-3-030-58796-3_2
, & Brühlmann, Florian. (2020). My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments. In Miesenberger, Klaus; Manduchi, Roberto; Covarrubias Rodriguez, Mario; Peňáz, Petr (Ed.), Vollenwyder, Beat, Lecture Notes in Computer Science. Springer. https://doi.org/10.1007/978-3-030-58796-3_35
, & Brühlmann, Florian. (2020). How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities. In Miesenberger, Klaus; Manduchi, Roberto; Covarrubias Rodriguez, Mario; Peňáz, Petr (Ed.), Bopp, Julia Ayumi, Müller, Livia J., Aeschbach, Lena Fanya, Exploring emotional attachment to game characters. https://doi.org/10.1145/3311350.3347169
, & Mekler, Elisa D. (2019, January 1). Vollenwyder, Beat, Iten, Glena H., Brühlmann, Florian, Computers in Human Behavior, 92, 352–360. https://doi.org/10.1016/j.chb.2018.11.016
, & Mekler, Elisa D. (2019). Salient beliefs influencing the intention to consider Web Accessibility. Bopp, Julia Ayumi, “An odd kind of pleasure”: Differentiating emotional challenge in digital games. https://doi.org/10.1145/3173574.3173615
, & Mekler, Elisa D. (2018, January 1). Brühlmann, Florian, Vollenwyder, Beat, CHI ’18. https://doi.org/10.1145/3173574.3173680
, & Mekler, Elisa D. (2018, January 1). Measuring the “Why” of Interaction: Development and Validation of the User Motivation Inventory (UMI). Iten, Glena H., Bopp, Julia Ayumi, Steiner, Clemens, Computers in Human Behavior, 89, 163–172. https://doi.org/10.1016/j.chb.2018.07.031
, & Mekler, Elisa D. (2018). Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. Iten, Glena Helen, Troendle, Antonin, & Interacting with Computers, 30(2), 133–149. https://doi.org/10.1093/iwc/iwy002
. (2018). Aesthetics in Context - The Role of Aesthetics and Usage Mode for a Website’s Success. Iten, Glena H., Steinemann, Sharon T., & Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games. https://doi.org/10.1145/3173574.3173915
. (2018, January 1). Lerch, Vanessa R., Steinemann, Sharon T., & Understanding fitness app usage over time: Moving beyond the need for competence. https://doi.org/10.1145/3170427.3188608
. (2018, January 1). Müller, Livia J., “In a good way weird”: Exploring positive experiences with technology-mediated pornography. https://doi.org/10.1145/3170427.3188527
, & Mekler, Elisa D. (2018, January 1). Vollenwyder, Beat, Schneider, Andrea, Krueger, Eva, Brühlmann, Florian, Lecture Notes in Computer Science book series (LNCS). Springer. https://doi.org/10.1007/978-3-319-94277-3_80
, & Mekler, Elisa D. (2018). How to use plain and easy-to-read language for a positive user experience on websites. In Miesenberger, Klaus; Kouroupetroglou, Georgios (Ed.), Lehrbuch Allgemeine Psychologie (pp. 197–270). Hogrefe.
, Beller, Sieghard, & Spada, Hans. (2018). Problemlösen, Denken, Entscheiden. In Kiesel, Andrea; Spada, Hans (Ed.), Heinz, Silvia, Linxen, Sebastian, Tuch, Alexandre N., Frasseck, Lars, & Interacting with Computers, 29, 325–344. https://doi.org/10.1093/iwc/iww012
. (2017). Is It Still Where I Expect It? Users’ Current Expectations of Interface Elements on the Most Frequent Types of Websites. Iten, Glena, Steinemann, Sharon, & To save or to sacrifice? Understanding meaningful choices in games. https://doi.org/10.1145/3130859.3131309
. (2017, January 1). Mekler, Elisa D., Brühlmann, Florian, Tuch, Alexandre N., & Computers in Human Behavior, 71, 525–534. https://doi.org/10.1016/j.chb.2015.08.048
. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Petralito, Serge, Brühlmann, Florian, Iten, Glena, Mekler, Elisa D., & A good reason to die: How avatar death and high challenges enable positive experiences? CHI 2017, May 6-11, 2017, Denver, CO, USA. https://doi.org/10.1145/3025453.3026047
. (2017). Steinemann, Sharon, Geelan, Benjamin, de Salas, Kristy, & Simple acts for a better world: A gameful system for prosocial behavior - Preliminary design and research plan. https://doi.org/10.1145/3130859.3131295
. (2017, January 1). Steinemann, Sharon T., Iten, Glen H., Journal of Media Psychology, 29(1), 54–66. https://doi.org/10.1027/1864-1105/a000211
, Forde, Seamus. F., Frasseck, Lars, & Mekler, Elisa D. (2017). Interactive narratives affecting social change: A closer look at the relationship between interactivity and prosocial behavior. Adamski, N., Adler, M., Therapeutic Advances in Neurological Disorders, 9(3), 153–164. https://doi.org/10.1177/1756285616628765
, & Penner, I. -K. (2016). A pilot study on the benefit of cognitive rehabilitation in Parkinson’s disease. Bopp, Julia Ayumi, Mekler, Elisa D., & Negative emotion, positive experience? Emotionally Moving Moments in Digital Games. https://doi.org/10.1145/2858036.2858227
. (2016, January 1). Endress, Sarah I., Mekler, Elisa D., & “It’s Like I Would Die as Well”: Gratifications of Fearful Game Experience. https://doi.org/10.1145/2968120.2987716
. (2016, January 1). Forde, Seamus F., Mekler, Elisa D., & Informational, but not Intrinsically Motivating Gamification’: Preliminary Findings. https://doi.org/10.1145/2968120.2987738
. (2016, January 1). Merz, B., Tuch, A., & Perceived User Experience of Animated Transitions in Mobile User Interfaces.
(2016, January 1). Müller, Livia J., Mekler, Elisa D., & Hedonic Enjoyment And Personal Expressiveness In Positive User Experiences. https://doi.org/10.1145/2851581.2892494
. (2016, January 1). Steinemann, Sharon T., Mekler, Elisa D., & The Winner Gives It All’: Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. https://doi.org/10.1145/2968120.2987739
. (2016, January 1). Bopp, Julia Ayumi, Mekler, Elisa D., & “It Was Sad But Still Good”: Gratifications of Emotionally Moving Game Experiences. https://doi.org/10.1145/2702613.2732852
. (2015, January 1). Forde, Seamus F., Mekler, Elisa D., & Informational vs. Controlling Gamification: A Study Design. https://doi.org/10.1145/2793107.2810297
. (2015, January 1). Hubacher, M., Kappos, L., Weier, K., Stöcklin, M., Restorative Neurology and Neuroscience, 33, 713–725. https://doi.org/10.3233/rnn-150497
, , & Penner, I. -K. (2015). Cognitive rehabilitation of working memory in juvenile Multiple Sclerosis: Effects on cognitive functioning, functional MRI and network related connectiviy. Hubacher, M., Kappos, L., Weier, K., Stöcklin, M., Frontiers in Neurology, 6, 78. https://doi.org/10.3389/fneur.2015.00078
, & Penner, I. -K. (2015). Case-based fMRI analysis after cognitive rehabilitation in MS: A novel approach. Ledermann, Katharina, Jeanmonod, Daniel, McAleese, Salome, Aufenberg, Christoph, Stereotactic and Functional Neurosurgery, 93(2), 127–132. https://doi.org/10.1159/000368438
, & Martin-Soelch, Chantal. (2015). Effects of Cerebellothalamic Tractotomy on Cognitive and Emotional Functioning in Essential Tremor: A Preliminary Study in 5 Essential Tremor Patients. Müller, Livia J., Mekler, Elisa D., & Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary Findings. https://doi.org/10.1145/2702613.2732836
. (2015, January 1). Seckler, Mirjam, Heinz, Silvia, Forde, Seamus, Tuch, Alexandre N., & Computers in Human Behavior, 45, 39–50. https://doi.org/10.1016/j.chb.2014.11.064
. (2015). Trust and distrust on the web : User experiences and website characteristics. Seckler, M., Computers in Human Behavior, 49, 375–389. https://doi.org/10.1016/j.chb.2015.02.056
, & Tuch, A. N. (2015). Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users’ visual aesthetic perception. Steinemann, Sharon T., Mekler, Elisa D., & Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation. https://doi.org/10.1145/2793107.2793125
. (2015, January 1). Heinz, Silvia, & ZeGo - Zufriedenheit im eGovernment 2013. Messung der Zufriedenheit mit den Kantonsportalen der Schweiz. 27. Department pf Psychology, University of Basel.
. (2014). Iten, G. H., Hübscher, R., Heinz, S., The impact of interactive visual simulations on learning statistics. https://doi.org/10.1145/2559206.2581208
, & Stöcklin, M. (2014, January 1). Linxen, S., Tuch, A. N., Heinz, S., Mental models for web objects in different cultural settings. https://doi.org/10.1145/2559206.2581209
, & Müller, L. J. (2014, January 1). Mekler, E. D., Bopp, J. A., Tuch, A. N., & A systematic review of quantitative studies on the enjoyment of digital entertainment games. https://doi.org/10.1145/2556288.2557078
(2014, January 1). Mekler, Elisa D., Tuch, Alexandre N., Martig, Anja Lea, & A diary study exploring game completion and player experience. https://doi.org/10.1145/2658537.2661304
. (2014, January 1). Ruf, Alessia, Seckler, Mirjam, & Long-term modality effect in multimedia learning. https://doi.org/10.1145/2639189.2670251
. (2014, January 1). Seckler, Mirjam, Heinz, Silvia, Bargas-Avila, Javier A., Designing usable web forms: empirical evaluation of web form improvement guidelines. https://doi.org/10.1145/2556288.2557265
, & Tuch, Alexandre N. (2014, January 1). Reimer, Torsten, Bornstein, Anne. -Louise, & The routines of decision making (p. S. 175–192). Taylor & Francis.
. (2014). Positive and negative transfer effects in groups. In Betsch, T.; Haberstroh, S. (Ed.), Bromundt, V., Wirz-Justice, A., Kyburz, S., Journal of Personality Disorders, 27(5), 680–696. https://doi.org/10.1521/pedi_2012_26_057
, Dammann, G., & Cajochen, C. (2013). Circadian sleep-wake, well-being and light treatment in borderline personality disorder. Heinz, S., Hug, M., Nugaeva, C., & Online ad banners: the effects of goal orientation and content congruende on memory. CHI ’13. https://doi.org/10.1145/2468356.2468692
(2013). Hubacher, Martina, Weiland, Marcus, Calabrese, Pasquale, Stoppe, Gabriela, Stöcklin, Markus, Fischer-Barnicol, David, Psychiatry Journal, 2013, 154867. https://doi.org/10.1155/2013/154867
, & Penner, Iris-Katharina. (2013). Working Memory Training in Patients with Chronic Schizophrenia: A Pilot Study. Hubacher, M., Weber, P., Stoecklin, M., Specht, K., Kappos, L., Multiple Sclerosis Journal, 19(7), 975–976. https://doi.org/10.1177/1352458513490384
, & Penner, I.-K. (2013). Case-based approach to evaluate the efficacy of working memory training in juvenile Multiple Sclerosis. Hug, M., Suter, N., Mekler, E., & Ads suit up! Effects of website and advertiser credibility on consumer responses to banners ads. CHI ’13. https://doi.org/10.1145/2468356.2468680
(2013). Mekler, Elisa D., Brühlmann, Florian, Disassembling gamification: the effects of points and meaning on user motivation and performance. CHI ’13. https://doi.org/10.1145/2468356.2468559
, & Tuch, Alexandre N. (2013). Mekler, Elisa D., Brühlmann, Florian, Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. https://doi.org/10.1145/2583008.2583017
, & Tuch, Alexandre N. (2013, January 1). Orsini, Sebastien, Interacting with Computers, 25(4), 304–306. https://doi.org/10.1093/iwc/iwt012
, & Bargas-Avila, Javier A. (2013). Response to the reviews on Bargas-Avila et al. (2009) ‘Intranet Satisfaction Questionnaire: Development and Validation of a Questionnaire to Measure User Satisfaction with the Intranet’. Pfaltz, M. C., Kandzia, W., McAleese, S., Saladin, A., Meyer, A. H., Stoecklin, M., International Journal of Advances in Psychology Research, 2(1), 1–9.
, Dammann, G., & Martin-Soelch, C. (2013). The Reading the Mind in the Eyes Test: test-retest reliability and preliminary psychometric properties of the German version. Pirotta, R., Jeanmonod, D., McAleese, S., Auffenberg, C., Neurosurgery, 73, 121–128. https://doi.org/10.1227/01.neu.0000429845.06955.70
, Jenewein, J., & Martin-Soelch, C. (2013). Cognitive functioning, emotional processing, mood and personality variables before and after stereotactic surgery : A study of eight cases with chronic neuropathic pain. Roth, Sandra P., Tuch, Alexandre N., Mekler, Elisa D., Bargas-Avila, Javier A., & International Journal of Human-Computer Studies, 71(3), 228–235. https://doi.org/10.1016/j.ijhcs.2012.09.001
. (2013). Location matters, especially for non-salient features - An eye-tracking study on the effects of web object placement on different types of websites. Seckler, M., Heinz, S., Bargas-Avila, J., Empirical evaluation of 20 web form optimization guidelines. CHI ’13. https://doi.org/10.1145/2468356.2468695
, & Tuch, A. (2013). Bechtel, N., Kobel, M., Penner, I. -K., Specht, K., Klarhöfer, M., Scheffler, K., Epilepsia, 53(2), 325–333. https://doi.org/10.1111/j.1528-1167.2011.03377.x
, Schmitt-Mechleke, T., Capone, A., & Weber, P. (2012). Attention deficit/ hyperactivity disorder in childhood epilepsy: A neuropsychological and fMRI study. Penner, Iris-Katharina, Kobel, Maja, Stöcklin, Markus, Weber, Peter, The Clinical Neuropsychologist, 26(7), 1142–1153. https://doi.org/10.1080/13854046.2012.713513
, & Calabrese, Pasquale. (2012). The Stroop task : Comparison between the original paradigm and computerized versions in children and adults. Penner, Iris-Katharina, Vogt, Annamarie, Stoecklin, Markus, Gschwind, Leo, Neuropsychological Rehabilitation, 22(5), 716–733. https://doi.org/10.1080/09602011.2012.686883
, & Calabrese, Pasquale. (2012). Computerized working memory training in healthy adults : A comparison of two different training schedules. Seckler, Mirjam, Tuch, Alexandre N., Interacting with Computers : The Interdisciplinary Journal of Human-Computer Interaction, 24(3), 107–118. https://doi.org/10.1016/j.intcom.2012.03.002
, & Bargas-Avila, Javier A. (2012). User-friendly locations of error messages in web forms : put them on the right side of the erroneous input field. Tuch, Alexandre N., Presslaber, Eva E., Stoecklin, Markus, International Journal of Human-Computer Studies, 70(11), 794–811. https://doi.org/10.1016/j.ijhcs.2012.06.003
, & Bargas-Avila, Javier A. (2012). The role of visual complexity and prototypicality regarding first impression of websites : working towards understanding aesthetic judgments. Tuch, Alexandre N., Roth, Sandra P., Hornbaek, Kasper, Computers in Human Behavior, 28(5), 1596–1607. https://doi.org/10.1016/j.chb.2012.03.024
, & Bargas-Avila, Javier A. (2012). Is beautiful really usable? : toward understanding the relation between usability, aesthetics, and affect in HCI. Bargas-Avila, J.A., Brenzikofer, O., Tuch, A.N., Roth, S.P., & Advances in Human Computer Interaction, 347171, 6 pages, 6. https://doi.org/10.1155/2011/347171
(2011). Working towards usable forms on the World Wide Web : optimizing multiple selection interface elements. Bargas-Avila, J.A., Orsini, S., Piosczyk, H., Urwyler, D., & Interacting with Computers : The Interdisciplinary Journal of Human-Computer Interaction, 23(1), 33–39. https://doi.org/10.1016/j.intcom.2010.08.001
(2011). Enhancing online forms: use format specifications for fields with format restrictions to help respondents. Bargas-Avila, Javier A., Brenzikofer, Olivia, Tuch, Alexandre N., Roth, Sandra P., & Advances in Human-Computer Interaction, 202701, 8 pages, 202701 (8 pp.). https://doi.org/10.1155/2011/202701
. (2011). Working towards usable forms on the World Wide Web : optimizing date entry input fields. Bromundt, Vivien, Köster, Matthias, Georgiev-Kill, Angela, British Journal of Psychiatry, 198(4), 269–276. https://doi.org/10.1192/bjp.bp.110.078022
, Wirz-Justice, Anna, Stoppe, Gabriela, & Cajochen, Christian. (2011). Sleep-wake cycles and cognitive functioning in schizophrenia. Heinz, Silvia, & ZeGo 2011 - Zufriedenheit im eGovernment : Messung der Zufriedenheit mit den 26 Kantonsportalen der Schweiz [Institut für Psychologie Universität Basel]. http://www.ub.unibas.ch/digi/a125/sachdok/2014/BAU_1_5848302.pdf
. (2011, January 1). Hubacher, M., Kappos, L., Multiple Sclerosis Journal, 17(10_suppl), S400–S401. https://doi.org/10.1177/1352458511422301
, Stoecklin, M., Pape, E., & Penner, I. -K. (2011). Can treatment effects of IFNB-1b on cognition be enhanced by additional cognitive training? Hubacher, M., Kappos, L., Swiss Archives of Neurology and Psychiatry, 162(4), 6–7.
, Stoecklin, M., Weier, K., Sprenger, T., & Penner, I.-K. (2011). Benefits of cognitive training in MS patients treated with INFB-1b. Huebscher, Christian, Pauwels, Stefan L., Roth, Sandra P., Bargas-Avila, Javier A., & Interacting with Computers : The Interdisciplinary Journal of Human-Computer Interaction, 23(3), 189–201. https://doi.org/10.1016/j.intcom.2011.02.009
. (2011). The organization of interaction design pattern languages alongside the design process. Leuthold, Stefan, Schmutz, Peter, Bargas-Avila, Javier A., Tuch, Alexandre N., & Computers in Human Behavior, 27(1), 459–472. https://doi.org/10.1016/j.chb.2010.09.009
. (2011). Vertical versus dynamic menus on the World Wide Web : eye tracking study measuring the influence of menu design and task complexity on user performance and subjective preference. Margini : eine Zugriffs- und Nutzungsanalyse der Jahre 2007 bis 2010]. Margini, 5, 3–9. www.margini.unibas.ch
(2011). Margini : eine Zugriffs- und Nutzungsanalyse der Jahre 2007 bis 2010 [Review of Tuch, AT, Kreibig, SD, Roth, SP, Bargas-Avila, JA, IEEE Transactions on Affective Computing, 2(4), 230–236. https://doi.org/10.1109/t-affc.2011.18
, & Wilhelm, FH. (2011). The role of visual complexity in affective reactions to web pages : subjective, eye movement, and cardiovascular responses. Bargas-Avila, J. A., Roth, S. P., Tuch, A. N., & Advanced technologies management for retailing : frameworks and cases (pp. 221–235). Business Science Reference. https://doi.org/10.4018/978-1-60960-738-8.ch011
(2011). You never get a second chance to make a first impression : meet your users’ expectations regarding web object placement in online shops. In Pantano, E; Timmermans, H (ed.), Albert, Djana, Child Neuropsychology, 16(1), 32–41. https://doi.org/10.1080/09297040903049061
, & Regard, Marianne. (2010). Effect of drawing hand and age on figural fluency : a graphomotor study with the five-point test in children. Bargas-Avila, Javier A, Orsini, Sebastien, de Vito, Marco, & Advances in Human-Computer Interaction, 2010, Article ID 487163, 10 pages, 487163 (10 pp.). https://doi.org/10.1155/2010/487163
. (2010). ZeGo : development and validation of a short questionnaire to measure user satisfaction with e-Government portals. Bechtel, N., Penner, I-K, Klarhoefer, M., Scheffler, K., Epilepsia : Journal of the International League against Epilepsy, 51(Suppl. 4), 16–17.
, & Weber, P. (2010). The effect of methylphenidate on n-back task performance in boys with epilepsy and or ADHD : a behavioral and functional MRI study. Brand, S., Somnologie : Schlafforschung Und Schlafmedizin, Vol. 14, H. 3, S. 213–220. https://doi.org/10.1007/s11818-010-0478-5
, Hatzinger, M., & Holsboer-Trachsler, E. (2010). REM sleep is related to the transfer of implicit procedural knowledge following metacognitive learning. Pauwels, Stefan L., Huebscher, Christian, Bargas-Avila, Javier A., & Computers in Human Behavior, 26(3), 452–463. https://doi.org/10.1016/j.chb.2009.12.004
. (2010). Building an interaction design pattern language : a case study. Roth, Sandra P., Schmutz, Peter, Pauwels, Stefan L., Bargas-Avila, Javier A., & Interacting with Computers, 22(2), 140–152. https://doi.org/10.1016/j.intcom.2009.10.004
. (2010). Mental Models for Web Objects: Where do users expect the most frequent objects in Online Shops, News Portals, and Company Web Pages? Schmutz, P., Roth, S. P., Seckler, M., & International Journal of Human-Computer Studies, 68(7), 423–431. https://doi.org/10.1016/j.ijhcs.2010.02.001
(2010). Designing product listing pages : effects on sales and users’ cognitive workload. Tuch, Alexandre N., Bargas-Avila, Javier A., & Computers in Human Behavior, 26(6), 1831–1837. https://doi.org/10.1016/j.chb.2010.07.016
. (2010). Symmetry and aesthetics in website design : it’s a man’s business. Vukelja, Ljiljana, Advances in Human-Computer Interaction, 2010, Article ID 329351, 10 pages, 329351 (10 pp.). https://doi.org/10.1155/2010/329351
, & Muller, Lothar. (2010). A case study of user-centered design in four swiss RUP projects. Bargas-Avila, J. A., Brenzikofer, O., Roth, S. P., Tuch, A. N., Orsini, S., & User Interfaces: Vol. 10 S. Intech. https://doi.org/10.5772/9500
(2010). Simple but crucial user interfaces in the World Wide Web : introducing 20 guidelines for usable web form design, user interfaces. In Matrai, Rita (ed.), Bargas-Avila, J. A., Cortesi, S. C., & ZeGo - Zufriedenheit im eGovernment 2008 : Messung der Zufriedenheit mit 26 Kantonsportalen der Schweiz. Institut für Psychologie Universität Basel.
(2009, January 1). Bargas-Avila, Javier A., Loetscher, Jonas, Orsini, Sebastien, & Computers in Human Behavior, 25(6), 1241–1250. https://doi.org/10.1016/j.chb.2009.05.014
. (2009). Intranet satisfaction questionnaire : development and validation of a questionnaire to measure user satisfaction with the intranet. Brand, S., Neuropsychobiology, 59(2), 60. https://doi.org/10.1159/000209314
, Hatzinger, M., & Holsboer-Trachsler, E. (2009). REM-sleep increases transfer of executive knowledge after metacognitive learning. Martin-Soelch, C., Kobel, M., Stöcklin, M., Michael, T., Weber, S., Krebs, B., & Neuropsychobiology, 60(2), 94–103. https://doi.org/10.1159/000239685
(2009). Reduced response to reward in smokers and cannabis users.